


Bent Normals greatly improve the accuracy of the real-time viewport shading.įor diffuse shading, it gives a more accurate occlusion and can even look like an approximate global illumination (first example below).įor specular reflections, it allows to simulate self-shadowing and reduce the amount of light leaking, making the object feel much more grounded especially with metallic surfaces (second example below). This texture can be used to improve the shading in the viewport by enabling the Bent Normal setting in the Shader settings window. The Bent Normals baker allows to bake an occlusion direction (as a vector, similar to normal maps). They have been added to the baker list, however they are disabled by default: These three new additions close the gap between Designer and Painter to extend the texturing and rendering possibilities. To know more about the preset specifications, see the dedicated documentation.įor more information, see the dedicated documentation. To share and re-use settings across projects it is possible to specify a preset file.

When exporting it is possible to specify the intended ICC profile that will be embedded in the texture files. It also possible to override that profile in the layer properties. When importing bitmaps, the ICC profile can be automatically extracted.
